Panda3D
linearRandomForce.h
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file linearRandomForce.h
10  * @author charles
11  * @date 2000-06-19
12  */
13 
14 #ifndef LINEARRANDOMFORCE_H
15 #define LINEARRANDOMFORCE_H
16 
17 #include <stdlib.h>
18 #include "cmath.h"
19 #include "mathNumbers.h"
20 #include "linearForce.h"
21 
22 /**
23  * Pure virtual, parent to noiseForce and jitterForce
24  */
25 class EXPCL_PANDA_PHYSICS LinearRandomForce : public LinearForce {
26 PUBLISHED:
27  virtual ~LinearRandomForce();
28 
29  virtual void output(std::ostream &out) const;
30  virtual void write(std::ostream &out, int indent=0) const;
31 
32 protected:
33  static PN_stdfloat bounded_rand();
34  static LVector3 random_unit_vector();
35 
36  LinearRandomForce(PN_stdfloat a = 1.0f, bool m = false);
38 
39  virtual LVector3 get_child_vector(const PhysicsObject *po) = 0;
40  virtual LinearForce *make_copy() = 0;
41 
42 public:
43  static TypeHandle get_class_type() {
44  return _type_handle;
45  }
46  static void init_type() {
47  LinearForce::init_type();
48  register_type(_type_handle, "LinearRandomForce",
49  LinearForce::get_class_type());
50  }
51  virtual TypeHandle get_type() const {
52  return get_class_type();
53  }
54  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
55 
56 private:
57  static TypeHandle _type_handle;
58 };
59 
60 #include "linearRandomForce.I"
61 
62 #endif // LINEARRANDOMFORCE_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Pure virtual, parent to noiseForce and jitterForce.
A body on which physics will be applied.
Definition: physicsObject.h:27
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A force that acts on a PhysicsObject by way of an Integrator.
Definition: linearForce.h:23
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
Definition: indent.cxx:20
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write(std::ostream &out, int indent=0) const
Write a string representation of this instance to <out>.
Definition: linearForce.cxx:95
virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.
Definition: linearForce.cxx:85
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.