PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"#include "referenceCount.h"#include "texture.h"#include "samplerState.h"#include "geom.h"#include "geomVertexArrayData.h"#include "geomPrimitive.h"#include "shader.h"#include "shaderBuffer.h"#include "pointerTo.h"#include "pStatCollector.h"#include "pset.h"#include "reMutex.h"#include "bufferResidencyTracker.h"#include "adaptiveLru.h"#include "asyncFuture.h"#include "preparedGraphicsObjects.I"Go to the source code of this file.
Classes | |
| class | PreparedGraphicsObjects::EnqueuedObject |
| This is a handle to an enqueued object, from which the result can be obtained upon completion. More... | |
| class | PreparedGraphicsObjects |
| A table of objects that are saved within the graphics context for reference by handle later. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file preparedGraphicsObjects.h.
1.8.15