Panda3D
rpSpotLight.cxx
1 /**
2  *
3  * RenderPipeline
4  *
5  * Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a copy
8  * of this software and associated documentation files (the "Software"), to deal
9  * in the Software without restriction, including without limitation the rights
10  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11  * copies of the Software, and to permit persons to whom the Software is
12  * furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included in
15  * all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23  * THE SOFTWARE.
24  *
25  */
26 
27 
28 #include "rpSpotLight.h"
29 
30 #ifndef _USE_MATH_DEFINES
31 #define _USE_MATH_DEFINES
32 #endif
33 #include <math.h>
34 
35 
36 /**
37  * @brief Creates a new spot light
38  * @details This creates a new spot light with default properties set. You should
39  * set at least a direction, fov, radius and position to make the light useful.
40  */
42  _radius = 10.0;
43  _fov = 45.0;
44  _direction.set(0, 0, -1);
45 }
46 
47 /**
48  * @brief Writes the light to a GPUCommand
49  * @details This writes the spot light data to a GPUCommand.
50  * @see RPLight::write_to_command
51  *
52  * @param cmd The target GPUCommand
53  */
56  cmd.push_float(_radius);
57 
58  // Encode FOV as cos(fov)
59  cmd.push_float(cos(_fov / 360.0 * M_PI));
60  cmd.push_vec3(_direction);
61 }
62 
63 /**
64  * @brief Inits the shadow sources of the light
65  * @details This inits all required shadow sources for the spot light.
66  * @see RPLight::init_shadow_sources
67  */
69  nassertv(_shadow_sources.size() == 0);
70  _shadow_sources.push_back(new ShadowSource());
71 }
72 
73 /**
74  * @brief Updates the shadow sources
75  * @details This updates all shadow sources of the light.
76  * @see RPLight::update_shadow_sources
77  */
79  _shadow_sources[0]->set_resolution(get_shadow_map_resolution());
80  _shadow_sources[0]->set_perspective_lens(_fov, _near_plane, _radius, _position, _direction);
81 }
82 
RPSpotLight()
Creates a new spot light.
Definition: rpSpotLight.cxx:41
RenderPipeline.
Definition: shadowSource.h:51
get_shadow_map_resolution
Returns the shadow map resolution.
Definition: rpLight.h:100
void push_float(float v)
Appends a float to the GPUCommand.
Definition: gpuCommand.I:75
virtual void write_to_command(GPUCommand &cmd)
Writes the light to a GPUCommand.
Definition: rpSpotLight.cxx:54
virtual void write_to_command(GPUCommand &cmd)
Writes the light to a GPUCommand.
Definition: rpLight.cxx:60
void push_vec3(const LVecBase3 &v)
Appends a 3-component floating point vector to the GPUCommand.
Definition: gpuCommand.I:91
Class for storing data to be transferred to the GPU.
Definition: gpuCommand.h:47
virtual void update_shadow_sources()
Updates the shadow sources.
Definition: rpSpotLight.cxx:78
RenderPipeline.
Definition: rpLight.h:41
virtual void init_shadow_sources()
Inits the shadow sources of the light.
Definition: rpSpotLight.cxx:68