Tag: Bullet
July 2018 Development Update
Despite the vacation period, the developers have not remained idle in July. Here is an update on some of the new developments. Collision shapes While the internal collision system provides many useful tests between various collision solids, the CollisionTube solid...
June 2018 Development Update
Due to the vacation period, this post is somewhat delayed, but the wait is finally at an end. Here is the new update with a selection of the developments in June. OpenGL on macOS At the Apple WWDC in June...
February 2018 Development Update
We again bring you some of the highlights of the new developments in the past month. This is however not an exhaustive list of changes, which can be obtained from the commit logs in the GitHub repository. Android developments We’re...
November 2017 Development Update
Hello and welcome to our first official informative post in this series of Panda3D development blog posts. We’ll showcase newly added features as well as behind-the-scenes information and other changes in November, 2017. Note that this is just an overview...