Tag: C++11
August 26, 2018
July 2018 Development Update
Despite the vacation period, the developers have not remained idle in July. Here is an update on some of the new developments. Collision shapes While the internal collision system provides many useful tests between various collision solids, the CollisionTube solid...
June 24, 2018
May 2018 Development Update
With the work on the new input system and the new deployment system coming to a close, it is high time we shift gears and focus our efforts on bundling all this into a shiny new release. So with an...
April 20, 2018
March 2018 Development Update
Winter is over and it’s time for a spring-cleaning. Many issues have been fixed this month and we’ve also completely refreshed the forum system. Also, changes have been made towards cleaning up the codebase and removing obsolete code. Keep an...