Tag: rendering
October 2018 Development Update
PyWeek Two weeks ago, the semi-annual PyWeek challenge was held. In case you are not familiar with PyWeek, it’s a challenge to create a game within only seven days. The contestants are free to use any engine as long the...
July 2018 Development Update
Despite the vacation period, the developers have not remained idle in July. Here is an update on some of the new developments. Collision shapes While the internal collision system provides many useful tests between various collision solids, the CollisionTube solid...
May 2018 Development Update
With the work on the new input system and the new deployment system coming to a close, it is high time we shift gears and focus our efforts on bundling all this into a shiny new release. So with an...
January 2018 Development Update
The new year has brought with it new developments to the Panda3D engine, some of which we would like to present to you today. This is however by no means a comprehensive listing of the improvements we’re working on. Stay...
December 2017 Development Update
Hello everyone to our heavily delayed December post. Even though we’re quite late with this one due to lack of time, we wish you all a happy new year! Much has happened during the winter holidays, so read on to...
A Look Behind the Curtains
Much has happened in Panda3D development for the upcoming 1.10 version. To bring you up-to-date with the latest developments, we will summarize some of the new changes here. Also, to further keep you informed about new and upcoming features, we’ll...