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pip install panda3d==1.10.5

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Release Notes - SDK 1.10.5

This is a recommended bugfix release, especially for macOS users. Read the release announcement here.

  • Fix DPI scaling issue in macOS 10.15 “Catalina” (#794)
  • Fix crash on macOS Catalina without “Input Monitoring” permission (#795)
  • macOS installer now installs to /Library/Developer/Panda3D (#760)
  • macOS thirdparty packages are now linked with libc++ (#584)
  • Homebrew Python should now locate Panda libraries correctly (#755)
  • Work around Tk bug cancelling Load Params in Particle Panel on macOS (#811)
  • Fix NaN assertions when particles get very large positions (#822)
  • Add support for Autodesk Maya 2020
  • Fix maya2egg erroring when running from a pip installation (#709)
  • Support DualShock 4 (2nd gen) controller on Windows
  • Support .pz and .gz compressed models in deployment system
  • Support implicit namespace packages in deployment system (#778)
  • Fix issues when using CEF Python on macOS with deployment system
  • Fix deployment system issues reading .pyc files in some Python versions
  • Fix error with distutils package when deploying in a “virtualenv” env (#747)
  • Fix “NameError: name ‘mdef’ is not defined” error when deploying (#721)
  • Deployment system now strips weird -psn_* argument passed to macOS GUI apps
  • Fix custom loader hooks sometimes not working with Actor (#750)
  • Fix defaults for package_data_dirs in deployment system (#779)
  • Fix issues with adding icons to deployed executable (#718)
  • Add PNMImage.quantize() that palettizes using median cut algorithm
  • Fix stereo and MRT FBO rendering in OpenGL ES (#815)
  • RTM_copy_ram mode is now fixed for multiview textures in OpenGL
  • Fix OpenGL multisample FBO issue with 16-bit float buffer (#756)
  • Fix DirectX 9 crash when resizing vertex buffer in certain ways (#824)
  • Workaround for infinite loop in Triangulator for certain polygons (#737)
  • Fix dcparser issue with unpacking uint64 and int64 (#751)
  • Fix ability to compile dcparser outside of the Panda3D codebase (#759)
  • Fix all direct.stdpy.threading2 threads behaving daemonically (#758)
  • direct.stdpy.threading2.Thread instances provide daemon and name properties
  • Workaround for Tkinter crash on Windows when resizing window (#586)
  • Fix possible stack overflow when reading many bytes from a stream (#754)
  • Fix mouse confinement region on Windows not updating on window resize (#727)
  • Fix mouse confinement being lost on Windows when window loses focus (#729)
  • Support adjusting particle birth offset time (#769)
  • Support building against OpenEXR 2.4 on Windows (#799)
  • Fix ability to pass a tuple to loader.loadModel
  • Fix an issue in interrogate with generating C bindings (#722)
  • Fix a variety of ABI compatibility issues with NDEBUG builds
  • Fix static linking of harfbuzz and freetype in makepanda
  • Fix ability to specify –python-incdir and -libdir to makepanda on macOS
  • ls() and bam-info -ls now list included animations
  • Fix white ambient color when loading PBR materials from .bam/cache (#828)
  • Fix inconsistent behavior when passing small values to shader inputs (#827)
  • Fix very rare NVIDIA driver crash when mixing GLSL and Cg shaders
  • Fix issue passing unicode to DirectScrolledList (#752)
  • Fix interrogate parser issue with function-like macro expansion
  • Interrogate now finds types nested in explicitly specialized template class
  • Improve performance reading all data from a file with direct.stdpy.file
  • PandaSystem now records whether libc++ or libstdc++ was used on macOS
  • makepanda.bat now builds against Python 3.7 by default
  • Many improvements to API documentation
  • pandac/input/*.in interrogatedb files are now included in .whl builds
  • Fix division exception in ServerRepository (#762)
  • Fix ShaderBuffer contexts not being cleared at GSG destruction
  • Fix DirectOptionMenu item text scale reset on item unhighlight (#768)
  • Python particle classes now have snake-case aliases
  • Fix crash printing out cached buffer contexts
  • Rudimentary, experimental, low-level handling of digitizer input devices