PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"#include "typedObject.h"#include "namable.h"#include "luse.h"#include "numeric_types.h"#include "bamReader.h"#include "config_gobj.h"#include "samplerState.I"Go to the source code of this file.
Classes | |
| class | SamplerState |
| Represents a set of settings that indicate how a texture is sampled. More... | |
Functions | |
| std::istream & | operator >> (std::istream &in, SamplerState::FilterType &ft) |
| std::istream & | operator >> (std::istream &in, SamplerState::WrapMode &wm) |
| std::ostream & | operator<< (std::ostream &out, const SamplerState &m) |
| std::ostream & | operator<< (std::ostream &out, SamplerState::FilterType ft) |
| std::ostream & | operator<< (std::ostream &out, SamplerState::WrapMode wm) |
Variables | |
| EXPCL_PANDA_GOBJ ConfigVariableInt | texture_anisotropic_degree |
| EXPCL_PANDA_GOBJ ConfigVariableEnum< SamplerState::FilterType > | texture_magfilter |
| EXPCL_PANDA_GOBJ ConfigVariableEnum< SamplerState::FilterType > | texture_minfilter |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file samplerState.h.
1.8.15