Author: fireclaw
Mid-2019 Development Update
It’s been a while since the last regular development update, and we have some exciting news to share about new developments during the past few months. SDK Release 1.10.3 The new bugfix release of Panda3D has been released. A lot...
November 2018 Development Update
November’s over and we’re making great headway towards finalizing the new Panda3D version. We hope that our next announcement will be the release announcement for 1.10.0! This month, many bugfixes and maintenance changes have been made to get things ready,...
October 2018 Development Update
PyWeek Two weeks ago, the semi-annual PyWeek challenge was held. In case you are not familiar with PyWeek, it’s a challenge to create a game within only seven days. The contestants are free to use any engine as long the...
July 2018 Development Update
Despite the vacation period, the developers have not remained idle in July. Here is an update on some of the new developments. Collision shapes While the internal collision system provides many useful tests between various collision solids, the CollisionTube solid...
June 2018 Development Update
Due to the vacation period, this post is somewhat delayed, but the wait is finally at an end. Here is the new update with a selection of the developments in June. OpenGL on macOS At the Apple WWDC in June...
April 2018 Development Update
Welcome back to our monthly developer news. This month we don’t have much interesting to offer on the current developments. Most time has been spent to fix bugs and iron out existing functionality. So we decided to provide you with...
March 2018 Development Update
Winter is over and it’s time for a spring-cleaning. Many issues have been fixed this month and we’ve also completely refreshed the forum system. Also, changes have been made towards cleaning up the codebase and removing obsolete code. Keep an...
January 2018 Development Update
The new year has brought with it new developments to the Panda3D engine, some of which we would like to present to you today. This is however by no means a comprehensive listing of the improvements we’re working on. Stay...
December 2017 Development Update
Hello everyone to our heavily delayed December post. Even though we’re quite late with this one due to lack of time, we wish you all a happy new year! Much has happened during the winter holidays, so read on to...
November 2017 Development Update
Hello and welcome to our first official informative post in this series of Panda3D development blog posts. We’ll showcase newly added features as well as behind-the-scenes information and other changes in November, 2017. Note that this is just an overview...