Latest Blog Posts
August / September 2018 Development Update
In catching up with our delay in bringing out these posts, we have decided to cover the developments in the months of August and September in a single blog post. This allows us to better focus our developments on the...
July 2018 Development Update
Despite the vacation period, the developers have not remained idle in July. Here is an update on some of the new developments. Collision shapes While the internal collision system provides many useful tests between various collision solids, the CollisionTube solid...
June 2018 Development Update
Due to the vacation period, this post is somewhat delayed, but the wait is finally at an end. Here is the new update with a selection of the developments in June. OpenGL on macOS At the Apple WWDC in June...
May 2018 Development Update
With the work on the new input system and the new deployment system coming to a close, it is high time we shift gears and focus our efforts on bundling all this into a shiny new release. So with an...
April 2018 Development Update
Welcome back to our monthly developer news. This month we don’t have much interesting to offer on the current developments. Most time has been spent to fix bugs and iron out existing functionality. So we decided to provide you with...
March 2018 Development Update
Winter is over and it’s time for a spring-cleaning. Many issues have been fixed this month and we’ve also completely refreshed the forum system. Also, changes have been made towards cleaning up the codebase and removing obsolete code. Keep an...
February 2018 Development Update
We again bring you some of the highlights of the new developments in the past month. This is however not an exhaustive list of changes, which can be obtained from the commit logs in the GitHub repository. Android developments We’re...
January 2018 Development Update
The new year has brought with it new developments to the Panda3D engine, some of which we would like to present to you today. This is however by no means a comprehensive listing of the improvements we’re working on. Stay...
December 2017 Development Update
Hello everyone to our heavily delayed December post. Even though we’re quite late with this one due to lack of time, we wish you all a happy new year! Much has happened during the winter holidays, so read on to...
November 2017 Development Update
Hello and welcome to our first official informative post in this series of Panda3D development blog posts. We’ll showcase newly added features as well as behind-the-scenes information and other changes in November, 2017. Note that this is just an overview...