Tag: Shaders
November 2018 Development Update
November’s over and we’re making great headway towards finalizing the new Panda3D version. We hope that our next announcement will be the release announcement for 1.10.0! This month, many bugfixes and maintenance changes have been made to get things ready,...
October 2018 Development Update
PyWeek Two weeks ago, the semi-annual PyWeek challenge was held. In case you are not familiar with PyWeek, it’s a challenge to create a game within only seven days. The contestants are free to use any engine as long the...
July 2018 Development Update
Despite the vacation period, the developers have not remained idle in July. Here is an update on some of the new developments. Collision shapes While the internal collision system provides many useful tests between various collision solids, the CollisionTube solid...
Panda SE Project
During the past few months, several students at Carnegie Mellon University’s Entertainment Technology Center (ETC) have been working on improving the egging process as well as incrementally improving the shader system. Just take a look at their smiling faces! For...