PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "dxgsg9base.h"#include "dxTextureContext9.h"#include "config_dxgsg9.h"#include "graphicsStateGuardian.h"#include "texture.h"#include "samplerState.h"#include "displayRegion.h"#include "material.h"#include "depthTestAttrib.h"#include "cullFaceAttrib.h"#include "renderModeAttrib.h"#include "colorBlendAttrib.h"#include "fog.h"#include "pointerToArray.h"#include "vertexElementArray.h"#include "dxShaderContext9.h"#include "dxGraphicsStateGuardian9.I"Go to the source code of this file.
Classes | |
| class | DXGraphicsStateGuardian9 |
| A GraphicsStateGuardian for rendering into DirectX9 contexts. More... | |
Macros | |
| #define | MAXIMUM_RENDER_STATES 256 |
| #define | MAXIMUM_TEXTURE_RENDER_STATES 16 |
| #define | MAXIMUM_TEXTURE_STAGE_STATES 40 |
| #define | MAXIMUM_TEXTURES 16 |
Enumerations | |
| enum | GsgPageType { GPT_Texture, GPT_VertexBuffer, GPT_IndexBuffer, GPT_TotalPageTypes } |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file dxGraphicsStateGuardian9.h.
1.8.15