PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "preparedGraphicsObjects.h"#include "textureContext.h"#include "vertexBufferContext.h"#include "indexBufferContext.h"#include "texture.h"#include "geom.h"#include "geomVertexArrayData.h"#include "geomPrimitive.h"#include "samplerContext.h"#include "shader.h"#include "reMutexHolder.h"#include "geomContext.h"#include "shaderContext.h"#include "config_gobj.h"#include "throw_event.h"Go to the source code of this file.
Functions | |
| PT (PreparedGraphicsObjects::EnqueuedObject) PreparedGraphicsObjects | |
| Like enqueue_texture, but returns an AsyncFuture that can be used to query the status of the texture's preparation. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file preparedGraphicsObjects.cxx.
Like enqueue_texture, but returns an AsyncFuture that can be used to query the status of the texture's preparation.
Like enqueue_shader, but returns an AsyncFuture that can be used to query the status of the shader's preparation.
Definition at line 203 of file preparedGraphicsObjects.cxx.
1.8.15