Panda3D
staticTextFont.h
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file staticTextFont.h
10  * @author drose
11  * @date 2001-05-03
12  */
13 
14 #ifndef STATICTEXTFONT_H
15 #define STATICTEXTFONT_H
16 
17 #include "pandabase.h"
18 
19 #include "config_text.h"
20 #include "coordinateSystem.h"
21 #include "textFont.h"
22 #include "textGlyph.h"
23 #include "pandaNode.h"
24 #include "geom.h"
25 #include "geom.h"
26 #include "pointerTo.h"
27 #include "pmap.h"
28 
29 class Node;
30 class GeomPoint;
31 
32 /**
33  * A StaticTextFont is loaded up from a model that was previously generated
34  * via egg-mkfont, and contains all of its glyphs already generated and
35  * available for use. It doesn't require linking with any external libraries
36  * like FreeType.
37  */
38 class EXPCL_PANDA_TEXT StaticTextFont : public TextFont {
39 PUBLISHED:
40  StaticTextFont(PandaNode *font_def, CoordinateSystem cs = CS_default);
41 
42  virtual PT(TextFont) make_copy() const;
43 
44  virtual void write(std::ostream &out, int indent_level) const;
45 
46 public:
47  virtual bool get_glyph(int character, CPT(TextGlyph) &glyph);
48 
49 private:
50  void find_character_gsets(PandaNode *root, CPT(Geom) &ch, CPT(Geom) &dot,
51  const RenderState *&state,
52  const RenderState *net_state);
53  void find_characters(PandaNode *root,
54  const RenderState *net_state);
55 
56  typedef pmap<int, PT(TextGlyph)> Glyphs;
57  Glyphs _glyphs;
58  PT(PandaNode) _font;
59  CoordinateSystem _cs;
60 
61 public:
62  static TypeHandle get_class_type() {
63  return _type_handle;
64  }
65  static void init_type() {
66  TextFont::init_type();
67  register_type(_type_handle, "StaticTextFont",
68  TextFont::get_class_type());
69  }
70  virtual TypeHandle get_type() const {
71  return get_class_type();
72  }
73  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
74 
75 private:
76  static TypeHandle _type_handle;
77 };
78 
79 #include "staticTextFont.I"
80 
81 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is our own Panda specialization on the default STL map.
Definition: pmap.h:49
This class is used to assign the nodes on the mesh.
Definition: meshNode.h:16
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An encapsulation of a font; i.e.
Definition: textFont.h:32
A StaticTextFont is loaded up from a model that was previously generated via egg-mkfont,...
A container for geometry primitives.
Definition: geom.h:54
A representation of a single glyph (character) from a font.
Definition: textGlyph.h:28
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
Definition: renderState.h:47
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.