Author: rdb
SDK 1.9.3 Release
I’m excited to announce that version 1.9.3 of the Panda3D SDK is now available. This release fixes a significant number of bugs that remained in the 1.9 branch, and I would encourage everyone to upgrade as soon as possible. The...
SDK 1.9.2 Release
Today marks the release of the 1.9.2 release of the Panda3D SDK. This is a minor release that fixes a small number of bugs that have been encountered in 1.9.1. There are no new features introduced in this release. Changes...
SDK 1.9.1 Release
Today I am excited to announce the release of version 1.9.1 of the Panda3D SDK. This release fixes a lot of bugs and stability issues. With this release, the 1.9 branch is now considered to be stable. We feel that...
Update for Mac OS X "El Capitan"
Several weeks ago, Apple released the latest version of Mac OS X, code-named “El Capitan”. Among other things, it introduced a number of security features, including System Integrity Protection (SIP). This feature primarily places restrictions on which filesystem locations can...
The New OpenGL Features in Panda3D 1.9
We’ve been working hard for the past months to update the OpenGL renderer and bring support for the latest and greatest features that OpenGL has to offer. We’ve not been very good at updating the blog, though, so we decided...
Buffer Protocol Support
I’d like to talk for a moment about the new buffer protocol support in the latest development version of Panda3D. It’s not a particularly exciting feature, but it can be an important one, especially if you use Panda3D together with...
Porting to Java
This was an April Fool's Joke. The information in it is not meant to be taken seriously. Click the post title if you want to see it.
ABI Backward Compatibility
Hey C++ developers of Panda3D, I’ve just checked in a fix to the codebase that should give minor releases a backward compatible ABI. This means that if you link something against the Panda3D 1.8.0 libraries, you’ll still be able to...
Hardware Geometry Instancing
Recently, I have been working on a little Infinite Terrain demo that explains how to take full advantage of Panda3D’s terrain capabilities. In the process I have been adding various features to Panda3D that would make it easier for me,...
Import System for C++ Modules
I’ve just checked in support for a shiny new ‘panda3d’ module that better organizes the C++ classes of Panda3D. This feature has been requested for a while now as many were annoyed with the long, unorganized and imports through pandac.PandaModules....