Tag: multithreading
July 2018 Development Update
Despite the vacation period, the developers have not remained idle in July. Here is an update on some of the new developments. Collision shapes While the internal collision system provides many useful tests between various collision solids, the CollisionTube solid...
May 2018 Development Update
With the work on the new input system and the new deployment system coming to a close, it is high time we shift gears and focus our efforts on bundling all this into a shiny new release. So with an...
February 2018 Development Update
We again bring you some of the highlights of the new developments in the past month. This is however not an exhaustive list of changes, which can be obtained from the commit logs in the GitHub repository. Android developments We’re...
December 2017 Development Update
Hello everyone to our heavily delayed December post. Even though we’re quite late with this one due to lack of time, we wish you all a happy new year! Much has happened during the winter holidays, so read on to...