Panda3D
iPhoneGraphicsPipe.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file iPhoneGraphicsPipe.h
10  * @author drose
11  * @date 2009-04-08
12  */
13 
14 #ifndef IPHONEGRAPHICSPIPE_H
15 #define IPHONEGRAPHICSPIPE_H
16 
17 #include "pandabase.h"
18 #include "graphicsPipe.h"
19 #include "pset.h"
20 #import "viewController.h"
21 #import <UIKit/UIKit.h>
22 
25 class PNMImage;
26 
27 /**
28  * This graphics pipe represents the interface for creating OpenGL graphics
29  * windows on the various IPHONE's.
30  */
31 class EXPCL_MISC IPhoneGraphicsPipe : public GraphicsPipe {
32 public:
34  virtual ~IPhoneGraphicsPipe();
35 
36  virtual std::string get_interface_name() const;
37  static PT(GraphicsPipe) pipe_constructor();
38  virtual PreferredWindowThread get_preferred_window_thread() const;
39 
40  void rotate_windows();
41 
42 protected:
43  virtual PT(GraphicsOutput) make_output(const std::string &name,
44  const FrameBufferProperties &fb_prop,
45  const WindowProperties &win_prop,
46  int flags,
47  GraphicsEngine *engine,
49  GraphicsOutput *host,
50  int retry,
51  bool &precertify);
52 
53 public:
54  UIWindow *_window;
55  ControllerDemoViewController *_view_controller;
56 
58  GraphicsWindows _graphics_windows;
59 
60 private:
61  static IPhoneGraphicsPipe *_global_ptr;
62 
63 public:
64  static TypeHandle get_class_type() {
65  return _type_handle;
66  }
67  static void init_type() {
68  GraphicsPipe::init_type();
69  register_type(_type_handle, "IPhoneGraphicsPipe",
70  GraphicsPipe::get_class_type());
71  }
72  virtual TypeHandle get_type() const {
73  return get_class_type();
74  }
75  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
76 
77 private:
78  static TypeHandle _type_handle;
79 
80  friend class IPhoneGraphicsBuffer;
81 };
82 
83 #endif
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
Definition: pnmImage.h:58
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This graphics pipe represents the interface for creating OpenGL graphics windows on the various IPHON...
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
This is a base class for the various different classes that represent the result of a frame of render...
An interface to the osx/ system for managing GL windows under X.
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.