PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"#include "pandaNode.h"#include "renderState.h"#include "transformState.h"#include "renderModeAttrib.h"#include "transparencyAttrib.h"#include "logicOpAttrib.h"#include "nodePathComponent.h"#include "pointerTo.h"#include "referenceCount.h"#include "pnotify.h"#include "typedObject.h"#include "pta_float.h"#include "pta_double.h"#include "pta_LMatrix4.h"#include "pta_LMatrix3.h"#include "pta_LVecBase4.h"#include "pta_LVecBase3.h"#include "pta_LVecBase2.h"#include "stl_compares.h"#include "shaderInput.h"#include "textureCollection.h"#include "textureStageCollection.h"#include "nodePath.I"Go to the source code of this file.
Classes | |
| class | NodePath |
| NodePath is the fundamental system for disambiguating instances, and also provides a higher-level interface for manipulating the scene graph. More... | |
Functions | |
| std::ostream & | operator<< (std::ostream &out, const NodePath &node_path) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file nodePath.h.
1.8.15