PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"#include "frameBufferProperties.h"#include "preparedGraphicsObjects.h"#include "lens.h"#include "graphicsStateGuardianBase.h"#include "graphicsThreadingModel.h"#include "graphicsPipe.h"#include "sceneSetup.h"#include "displayRegion.h"#include "luse.h"#include "coordinateSystem.h"#include "factory.h"#include "pStatCollector.h"#include "transformState.h"#include "renderState.h"#include "light.h"#include "planeNode.h"#include "config_display.h"#include "geomMunger.h"#include "geomVertexData.h"#include "pnotify.h"#include "pvector.h"#include "shaderContext.h"#include "bitMask.h"#include "texture.h"#include "occlusionQueryContext.h"#include "timerQueryContext.h"#include "loader.h"#include "shaderAttrib.h"#include "texGenAttrib.h"#include "textureAttrib.h"#include "shaderGenerator.h"#include "graphicsStateGuardian.I"Go to the source code of this file.
Classes | |
| class | GraphicsStateGuardian |
| Encapsulates all the communication with a particular instance of a given rendering backend. More... | |
Functions | |
| EXPCL_PANDA_DISPLAY std::ostream & | operator<< (std::ostream &out, GraphicsStateGuardian::ShaderModel sm) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file graphicsStateGuardian.h.
1.8.15